CombatEffect
This is an object
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Field Name | Optional? | Description | Data Type |
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Fields from |
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trigger |
Type of trigger | TriggerType |
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trigger_on_type |
This trigger happens for items that have an item type in this list Default value: ['Any'] |
Array of ItemType |
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trigger_area |
This trigger happens for items that are in an area in this list Default value: ['self'] |
Array of Area |
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trigger_distance |
Area distance to apply to the Areas in trigger_area. This further narrows the area radius to closest or adjacent items. Default value: all |
AreaDistance |
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needs_activation |
If this is true, then this trigger must first be activated by giving the item the ItemStatusEffect isActivated |
boolean |
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trigger_description |
Use, if the game cannot provide a description for this trigger or if you want to override it. See Custom Descriptions for more info. | string or MultiLanguage |
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Fields from |
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type |
Type of the effect, e.g poison |
EffectType |
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value |
How much of the effect to add e.g. 5 poison. This field is optional for effects that do not have a numerical value. Default value: 0 |
number or ValueChanger |
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target |
Target of the effect, (e.g player )Default value: unspecified |
EffectTarget |
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math |
Whether the effect should be summative or multiplicative. E.g. is it +5 poison or 5x poison Default value: sum |
string (mul or sum ) |
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item_status_effects |
Array of ItemStatusEffect |
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description |
Use, if the game cannot provide a description for this effect or if you want to override it. See Custom Descriptions for more info. | string or MultiLanguage |